THE DANGER ROOM - Combining the latest in 90s Earthling and alien Shi'ar technology, the Danger Room is a full holographic suite designed for combat simulations. There's a digital schedule outside the doors letting you know who's booked practice time; on the inside the room is basically a fancy metal box. There's an upper room with an observation platform that contains the computer systems that run the whole thing, but anyone inside the room itself can issue voice commands to run certain programs, change the difficulty settings, or pause/shut off the program entirely. (The computer does not talk back.)
Anyone with half-decent computer knowledge can put together their own Danger Room programs using the databank of assets that's already there, or with programming know-how can make their own from scratch. Combat is
not a requirement if you'd rather just hang out in a hologram to get away from it all! However, there are both
difficulty settings and
safety protocols involved in each Danger Room program. Difficulty will change how tough the combat encounters are within the program, while the safety protocols are there to keep fighters from getting anything more than bruises from the holograms. Be careful tinkering with either one.
THE WAR ROOM - This is a room containing a circular table in the center with plenty of seats. Lining the room is a variety of large CRT screens, computer interfaces, and other high-tech equipment. This equipment is NOT FUNCTIONAL - TV screens will turn on but only show static. The computers that used to be attached are missing, and there will be no result from pressing buttons on the built-in interfaces.
Likewise Cerebro is missing; the doors to Cerebro's room are locked for safety's sake. It can be opened, but anyone who does will find that the actual console and equipment is simply not there.